Gameplay::getRandomIntInRange
Another extremely useful native.
You can use it simply like:
if (GAMEPLAY::GET_RANDOM_INT_IN_RANGE(0, 2))
and the if-statement will count it as false only if the random int is 0. That means there is a one in three chance of it being false. Put a '!' in front and it means there is a one in three chance of it being true.
Syntax
mp.game.gameplay.getRandomIntInRange(startRange, endRange);Required Arguments
- startRange: int
- endRange: int
Return value
- int
Example
// todo