Gameplay::getDistanceBetweenCoords
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If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.
Consider using this faster native instead: SYSTEM::VDIST - DVIST always takes in consideration the 3D coordinates.
Syntax
mp.game.gameplay.getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ);Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- useZ: Boolean
Return value
- float
Example
// todo