# Gameplay::getDistanceBetweenCoords

If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.

Consider using this faster native instead: SYSTEM::VDIST - DVIST always takes in consideration the 3D coordinates.

## Syntax

`mp.game.gameplay.getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ);`

### Required Arguments

**x1:**float**y1:**float**z1:**float**x2:**float**y2:**float**z2:**float**useZ:**Boolean

### Return value

**float**

## Example

`// todo`