Gameplay::getDistanceBetweenCoords

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If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.

Consider using this faster native instead: SYSTEM::VDIST - DVIST always takes in consideration the 3D coordinates.

Syntax

mp.game.gameplay.getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • useZ: Boolean

Return value

  • float

Example

// todo

See also

Template:Gameplay s function c