Gameplay::deleteIncident
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Delete an incident with a given id.
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Correction, I have change this to int, instead of int*
as it doesn't use a pointer to the createdIncident.
If you try it you will crash (or) freeze.
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Syntax
mp.game.gameplay.deleteIncident(incidentId);Required Arguments
- incidentId: int
Return value
- int
Example
// todo