Gameplay::clearBit
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This sets bit [offset] of [address] to off.
Example:
GAMEPLAY::CLEAR_BIT(&bitAddress, 1);
To check if this bit has been enabled:
GAMEPLAY::IS_BIT_SET(bitAddress, 1); // will return 0 afterwards
Syntax
mp.game.gameplay.clearBit(address, offset);Required Arguments
- address: int
- offset: int
Return value
- int
Example
// todo