Gameplay::clearAreaOfVehicles

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Example: CLEAR_AREA_OF_VEHICLES(0, 0, 0, 10000, false, false, false, false, false);

Syntax

mp.game.gameplay.clearAreaOfVehicles(x, y, z, radius, p4, p5, p6, p7, p8);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • p4: Boolean
  • p5: Boolean
  • p6: Boolean
  • p7: Boolean
  • p8: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c