Gameplay::clearAreaOfVehicles
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Example: CLEAR_AREA_OF_VEHICLES(0, 0, 0, 10000, false, false, false, false, false);
Syntax
mp.game.gameplay.clearAreaOfVehicles(x, y, z, radius, p4, p5, p6, p7, p8);Required Arguments
- x: float
- y: float
- z: float
- radius: float
- p4: Boolean
- p5: Boolean
- p6: Boolean
- p7: Boolean
- p8: Boolean
Return value
- Undefined
Example
// todo