Gameplay::clearAreaOfProjectiles

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flags is usually 0 in the scripts.

Syntax

mp.game.gameplay.clearAreaOfProjectiles(x, y, z, radius, flags);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • flags: int

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c