Gameplay::clearAreaOfObjects
Jump to navigation
Jump to search
I looked through the PC scripts that this site provides you with a link to find. It shows the last param mainly uses, (0, 2, 6, 16, and 17) so I am going to assume it is a type of flag.
Syntax
mp.game.gameplay.clearAreaOfObjects(x, y, z, radius, flags);Required Arguments
- x: float
- y: float
- z: float
- radius: float
- flags: int
Return value
- Undefined
Example
// todo