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GAMEPLAY::_0x957838AAF91BD12D(x, y, z, radius, false, false, false, false); seem to make all objects go away, peds, vehicles etc. All booleans set to true doesn't seem to change anything.

Syntax, y, z, radius, p4, p5, p6, p7);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • p4: Boolean
  • p5: Boolean
  • p6: Boolean
  • p7: Boolean

Return value

  • Undefined


// todo

See also

Template:Gameplay s function c