Gameplay::clearArea
Example: CLEAR_AREA(0, 0, 0, 30, true, false, false, false);
Syntax
mp.game.gameplay.clearArea(X, Y, Z, radius, p4, ignoreCopCars, ignoreObjects, p7);Required Arguments
- X: float
- Y: float
- Z: float
- radius: float
- p4: Boolean
- ignoreCopCars: Boolean
- ignoreObjects: Boolean
- p7: Boolean
Return value
- Undefined
Example
// todo