Fire::startScriptFire
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Starts a fire:
xyz: Location of fire
maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.
isGasFire: Whether or not the fire is powered by gasoline.
Syntax
mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire);
Required Arguments
- X: float
- Y: float
- Z: float
- maxChildren: int
- isGasFire: Boolean
Return value
- int
Example
Client-Side
//Client event
mp.events.add('StartFire', (posX, posY, posZ, maxChilderen, gasPowerd) => {
// The fireId is a int
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
});