Fire::isExplosionInArea
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Syntax
mp.game.fire.isExplosionInArea(explosionType, x1, y1, z1, x2, y2, z2);Required Arguments
- explosionType: int
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
Return value
- Boolean
Example
// todo