Fire::isExplosionInAngledArea

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Syntax

mp.game.fire.isExplosionInAngledArea(explosionType, x1, y1, z1, x2, y2, z2, angle);

Required Arguments

  • explosionType: int
  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • angle: float

Return value

  • Boolean

Example

// todo

See also

Template:Fire s function c