Fire::getPedInsideExplosionArea
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Returns a handle to the first entity within the a circle spawned inside the 2 points from a radius. It could return a ped or an entity, but the scripts expect a ped, but still check if it's a ped.
Syntax
mp.game.fire.getPedInsideExplosionArea(explosionType, x1, y1, z1, x2, y2, z2, radius);Required Arguments
- explosionType: int
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- radius: float
Return value
- Entity handle or object
Example
// todo