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Returns a handle to the first entity within the a circle spawned inside the 2 points from a radius. It could return a ped or an entity, but the scripts expect a ped, but still check if it's a ped.

Syntax, x1, y1, z1, x2, y2, z2, radius);

Required Arguments

  • explosionType: int
  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • radius: float

Return value

  • Entity handle or object


// todo

See also

Template:Fire s function c