Fire::getClosestFirePos

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Returns Vector3 if it found something. FALSE if not.

Syntax

mp.game.fire.getClosestFirePos(outPosition, x, y, z);

Required Arguments

  • outPosition: Vector3
  • x: float
  • y: float
  • z: float

Return value

  • Vector3

Example

// todo

See also

Template:Fire s function c