Fire::addSpecfxExplosion
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Syntax
mp.game.fire.addSpecfxExplosion(x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake);Required Arguments
- x: float
- y: float
- z: float
- explosionType: int
- explosionFx: Model hash or name
- damageScale: float
- isAudible: Boolean
- isInvisible: Boolean
- cameraShake: float
Return value
- Undefined
Example
// todo