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Syntax, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake);

Required Arguments

  • x: float
  • y: float
  • z: float
  • explosionType: int
  • explosionFx: Model hash or name
  • damageScale: float
  • isAudible: Boolean
  • isInvisible: Boolean
  • cameraShake: float

Return value

  • Undefined


// todo

See also

Template:Fire s function c