Entity::setNoCollision

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Calling this function, regardless of the 'unknown' value, disabled collision between two entities.

Importance of entity1 and 2 order is unclear.

Syntax

entity.setNoCollision(entity2, collision);

Required Arguments

  • entity2: Entity handle
  • collision: Boolean
    • false = no collison, true = enabled collisions

Return value

  • Undefined

Example

Client-Side
mp.events.add('enableCollisions', () => {
	mp.players.forEach(player => {
		mp.players.local.vehicle.setNoCollision(player.vehicle.handle, true);
		player.vehicle.setAlpha(255);
		player.setAlpha(255);
	});
});

mp.events.add('disableCollisions', () => {
	mp.players.forEach(player => {
		mp.players.local.vehicle.setNoCollision(player.vehicle.handle, false);
		player.vehicle.setAlpha(102);
		player.setAlpha(255);
	});
});

See also