Entity::setNoCollision

From RAGE Multiplayer Wiki

Calling this function, regardless of the 'unknown' value, disabled collision between two entities.

Importance of entity1 and 2 order is unclear.

Syntax

entity.setNoCollision(entity2, enableThisFrame);

Required Arguments

  • entity2: Entity handle
  • enableThisFrame: Boolean
    • false = disabled forever, true = disabled only this frame

Return value

  • Undefined

Example

Client-Side
//to re-enable collision just stop executing the code, the game will re-enable it on its own.
mp.events.add('render', () => {
	if (!mp.players.local.vehicle) return;
	mp.players.forEachInRange(mp.players.local.position, 50, (target) => {
		if (!target.vehicle) return;
		mp.players.local.vehicle.setNoCollision(target.vehicle.handle, true);
		target.vehicle.setNoCollision(mp.players.local.vehicle.handle, true);
	});
});

See also