Entity::setAsMission

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Makes the specified entity (ped, vehicle or object) persistent. Persistent entities will not automatically be removed by the engine.

p1 has no effect when either its on or off
maybe a quick disassembly will tell us what it does

p2 has no effect when either its on or off
maybe a quick disassembly will tell us what it does

Syntax

entity.setAsMission(p1, byThisScript);

Required Arguments

  • p1: Boolean
  • byThisScript: Boolean

Return value

  • Undefined

Example

// todo

See also