Entity::hasClearLosToInFront

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Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.
This is one of the most CPU demanding BOOL natives in the game; avoid calling this in things like nested for-loops

Syntax

entity.hasClearLosToInFront(entity2);

Required Arguments

  • entity2: Entity handle or object

Return value

  • Boolean

Example

// todo

See also