Entity::getAnimCurrentTime

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Returns a float value representing animation's current playtime with respect to its total playtime. This value increasing in a range from [0 to 1] and wrap back to 0 when it reach 1.

Example:
0.000000 - mark the starting of animation.
0.500000 - mark the midpoint of the animation.
1.000000 - mark the end of animation.

Syntax

entity.getAnimCurrentTime(animDict, animName);

Required Arguments

  • animDict: String
  • animName: String

Return value

  • float

Example

// todo

See also