Entity::createModelSwap
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Only works with objects!
Network players do not see changes done with this.
- Did ya try modifying p6 lol
Syntax
mp.game.entity.createModelSwap(x, y, z, radius, originalModel, newModel, p6);Required Arguments
- x: float
- y: float
- z: float
- radius: float
- originalModel: Model hash or name
- newModel: Model hash or name
- p6: Boolean
Return value
- Undefined
Example
// todo