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Only works with objects!
Network players do not see changes done with this.
- Did ya try modifying p6 lol


mp.game.entity.createModelSwap(x, y, z, radius, originalModel, newModel, p6);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • originalModel: Model hash or name
  • newModel: Model hash or name
  • p6: Boolean

Return value

  • Undefined


// todo

See also

Template:Entity s function c