Entity::createModelHide

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p5 = sets as true in scripts
Same as the comment for CREATE_MODEL_SWAP unless for some reason p5 affects it this only works with objects as well.

Network players do not see changes done with this.

Syntax

mp.game.entity.createModelHide(x, y, z, radius, model, p5);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • model: Model hash or name
  • p5: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Entity s function c