Dlc1::getPropFromOutfit
outfit = a structure passing though it - see GET_SHOP_PED_QUERY_OUTFIT
slot - outfit slot
item - hold 3 ints in a struct, you can use Vector3 structure
GET_SHOP_PED_???
Syntax
mp.game.dlc1.getPropFromOutfit(outfit, slot, item);Required Arguments
- outfit: unknown (to be checked)
- slot: int
- item: unknown (to be checked)
Return value
- Boolean
Example
// todo