Dlc1::getDlcWeaponComponentData
p0 seems to be the weapon index
p1 seems to be the weapon component index
struct DlcComponentData{
int attachBone;
int padding1;
int bActiveByDefault;
int padding2;
int unk;
int padding3;
int componentHash;
int padding4;
int unk2;
int padding5;
int componentCost;
int padding6;
char nameLabel[64];
char descLabel[64];
};
Syntax
mp.game.dlc1.getDlcWeaponComponentData(p0, p1, ComponentDataPtr);Required Arguments
- p0: unknown (to be checked)
- p1: unknown (to be checked)
- ComponentDataPtr: unknown (to be checked)
Return value
- Boolean
Example
// todo