Dlc1::getDlcWeaponComponentData

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p0 seems to be the weapon index
p1 seems to be the weapon component index
struct DlcComponentData{
int attachBone;
int padding1;
int bActiveByDefault;
int padding2;
int unk;
int padding3;
int componentHash;
int padding4;
int unk2;
int padding5;
int componentCost;
int padding6;
char nameLabel[64];
char descLabel[64];
};

Syntax

mp.game.dlc1.getDlcWeaponComponentData(p0, p1, ComponentDataPtr);

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • ComponentDataPtr: unknown (to be checked)

Return value

  • Boolean

Example

// todo

See also

Template:Dlc1 s function c