Decisionevent::addShockingEventForEntity
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duration is float here
Event types - camx.me/gtav/tasks/shockingevents.txt
Syntax
mp.game.decisionevent.addShockingEventForEntity(type, entity, duration);Required Arguments
- type: int
- entity: Entity handle or object
- duration: float
Return value
- ScrHandle
Example
// todo