Cutscene::startCutsceneAtCoords

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p3: some kind of flag. Usually 0.

Syntax

mp.game.cutscene.startCutsceneAtCoords(x, y, z, p3);

Required Arguments

  • x: float
  • y: float
  • z: float
  • p3: int

Return value

  • Undefined

Example

// todo

See also

Template:Cutscene s function c