Cutscene::setCutsceneTriggerArea
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Only used twice in R* scripts
Syntax
mp.game.cutscene.setCutsceneTriggerArea(p0, p1, p2, p3, p4, p5);Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: float
- p5: float
Return value
- Undefined
Example
// todo