Cutscene::setCutscenePedPropVariation
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Thanks R*! ;)
if ((l_161 == 0) || (l_161 == 2)) {
sub_2ea27('Trying to set Jimmy prop variation');
CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);
}
Syntax
mp.game.cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);Required Arguments
- cutsceneEntName: String
- p1: int
- p2: int
- p3: int
- modelHash: Model hash or name
Return value
- Undefined
Example
// todo