Cutscene::setCutscenePedComponentVariation
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Syntax
mp.game.cutscene.setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash);Required Arguments
- cutsceneEntName: String
- p1: int
- p2: int
- p3: int
- modelHash: Model hash or name
Return value
- Undefined
Example
// todo