Cutscene::registerEntityForCutscene
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Syntax
mp.game.cutscene.registerEntityForCutscene(cutscenePed, cutsceneEntName, p2, modelHash, p4);Required Arguments
- cutscenePed: Ped handle or object
- cutsceneEntName: String
- p2: int
- modelHash: Model hash or name
- p4: int
Return value
- Undefined
Example
// todo