Cutscene::canSetEnterStateForRegisteredEntity

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modelHash (p1) was always 0 in R* scripts

Syntax

mp.game.cutscene.canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash);

Required Arguments

  • cutsceneEntName: String
  • modelHash: Model hash or name

Return value

  • Boolean

Example

// todo

See also

Template:Cutscene s function c