Controls::setPadShake
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p0 always seems to be 0
duration in milliseconds
frequency should range from about 10 (slow vibration) to 255 (very fast)
appears to be a hash collision, though it does do what it says
example:
SET_PAD_SHAKE(0, 100, 200);
Syntax
mp.game.controls.setPadShake(p0, duration, frequency);Required Arguments
- p0: int
- duration: int
- frequency: int
Return value
- Undefined
Example
// todo