Controls::isInputJustDisabled

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I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.

0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax

mp.game.controls.isInputJustDisabled(inputGroup);

Required Arguments

  • inputGroup: int

Return value

  • Boolean

Example

// todo

See also

Template:Controls s function c