Controls::isInputDisabled
Jump to navigation
Jump to search
Seems to return true if the input is currently disabled. '_GET_LAST_INPUT_METHOD' didn't seem very accurate, but I've left the original description below.
--
index usually 2
returns true if the last input method was made with mouse + keyboard, false if it was made with a gamepad
0, 1 and 2 used in the scripts. 0 is by far the most common of them.
Syntax
mp.game.controls.isInputDisabled(inputGroup);
Required Arguments
- inputGroup: int
Return value
- Boolean
Example
// test if the player is using a controller vs keyboard/mouse
function isUsingController(){
return !mp.game.controls.isInputDisabled(0);
}