Controls::isInputDisabled

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Seems to return true if the input is currently disabled. '_GET_LAST_INPUT_METHOD' didn't seem very accurate, but I've left the original description below.

--

index usually 2

returns true if the last input method was made with mouse + keyboard, false if it was made with a gamepad

0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax

mp.game.controls.isInputDisabled(inputGroup);

Required Arguments

  • inputGroup: int

Return value

  • Boolean

Example

// test if the player is using a controller vs keyboard/mouse

function isUsingController(){
    return !mp.game.controls.isInputDisabled(0);
}

See also

Template:Controls s function c