Controls::enableControlAction
Revision as of 09:35, 14 January 2019 by MrPancakers (talk | contribs)
Contents
Client-Side Function
Enables a control so it can be used.
Syntax
mp.game.controls.enableControlAction(inputGroup, control, enable);
Required Arguments
- inputGroup: Int (Input Groups)
- control: Int (Game Controls)
- enable: Boolean
Return value
- Undefined
Example
// todo