Controls::disableControlAction
Client-Side Function
JavaScript |
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Disable a control so it cannot be used.
Syntax
mp.game.controls.disableControlAction(inputGroup, control, disable);
Required Arguments
- inputGroup: Int (Input Groups)
- control: Int (Game Controls)
- disable: Boolean
Return value
- Boolean
Example
Client-Side
// This will disable using the character wheel mp.events.add('render', () => { mp.game.controls.disableControlAction(2, 19, true); }); // Disable vehicle weapon on RMB. mp.events.add('render', () => { mp.game.controls.disableControlAction(32, 68, true); // Use inputGroup 32 in case you are not sure, it seems to have the whole collection of control actions. mp.game.controls.disableControlAction(32, 70, true); });
See also
- mp.game.controls.disableAllControlActions
- mp.game.controls.disableControlAction
- mp.game.controls.enableAllControlActions
- mp.game.controls.enableControlAction
- mp.game.controls.getControlActionName
- mp.game.controls.getControlValue
- mp.game.controls.getControlNormal
- mp.game.controls.getDisabledControlNormal
- mp.game.controls.isControlEnabled
- mp.game.controls.isControlJustReleased
- mp.game.controls.isControlJustPressed
- mp.game.controls.isControlPressed
- mp.game.controls.isControlReleased
- mp.game.controls.isDisabledControlJustReleased
- mp.game.controls.isDisabledControlJustPressed
- mp.game.controls.isDisabledControlPressed
- mp.game.controls.isInputDisabled
- mp.game.controls.isInputJustDisabled
- mp.game.controls.setControlNormal
- mp.game.controls.setInputExclusive
- mp.game.controls.setPadShake
- mp.game.controls.setPlayerpadShakesWhenControllerDisabled
- mp.game.controls.stopPadShake
- mp.game.controls.useDefaultVehicleEntering
- mp.game.controls.setDisableControlActionBatch
- mp.game.controls.applyDisableControlActionBatch