Category:Clientside API
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Pages in category "Clientside API"
The following 200 pages are in this category, out of 2,583 total.
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- Entity::getCollisionNormalOfLastHitFor
- Entity::getCoords
- Entity::getEntityAnimDuration
- Entity::getForwardVector
- Entity::getForwardX
- Entity::getForwardY
- Entity::getHeading
- Entity::getHealth
- Entity::getHeight
- Entity::getHeightAboveGround
- Entity::getLastMaterialHitBy
- Entity::getLodDist
- Entity::getMatrix
- Entity::getMaxHealth
- Entity::getModel
- Entity::getNearestPlayerTo
- Entity::getNearestPlayerToOnTeam
- Entity::getObjectIndexFromIndex
- Entity::getOffsetFromGivenWorldCoords
- Entity::getOffsetFromInWorldCoords
- Entity::getPedIndexFromIndex
- Entity::getPhysicsHeading
- Entity::getPitch
- Entity::getPopulationType
- Entity::getQuaternion
- Entity::getRoll
- Entity::getRotation
- Entity::getRotationVelocity
- Entity::getScript
- Entity::getSpeed
- Entity::getSpeedVector
- Entity::getSubmergedLevel
- Entity::getType
- Entity::getUprightValue
- Entity::getVehicleIndexFromIndex
- Entity::getVelocity
- Entity::getWorldPositionOfBone
- Entity::hasAnimEventFired
- Entity::hasAnimFinished
- Entity::hasBeenDamagedBy
- Entity::hasBeenDamagedByAnyObject
- Entity::hasBeenDamagedByAnyPed
- Entity::hasBeenDamagedByAnyVehicle
- Entity::hasClearLosTo
- Entity::hasClearLosToInFront
- Entity::hasCollidedWithAnything
- Entity::hasCollisionLoadedAround
- Entity::isAMission
- Entity::isAnEntity
- Entity::isAnObject
- Entity::isAPed
- Entity::isAt
- Entity::isAtCoord
- Entity::isAttached
- Entity::isAttachedTo
- Entity::isAttachedToAnyObject
- Entity::isAttachedToAnyPed
- Entity::isAttachedToAnyVehicle
- Entity::isAVehicle
- Entity::isCollisonDisabled
- Entity::isDead
- Entity::isInAir
- Entity::isInAngledArea
- Entity::isInArea
- Entity::isInWater
- Entity::isInZone
- Entity::isOccluded
- Entity::isOnScreen
- Entity::isPlayingAnim
- Entity::isStatic
- Entity::isTouching
- Entity::isTouchingModel
- Entity::isUpright
- Entity::isUpsidedown
- Entity::isVisible
- Entity::isVisibleToScript
- Entity::isWaitingForWorldCollision
- Entity::playAnim
- Entity::playSynchronizedAnim
- Entity::playSynchronizedMapEntityAnim
- Entity::processAttachments
- Entity::removeForcedObject
- Entity::removeModelHide
- Entity::removeModelSwap
- Entity::resetAlpha
- Entity::setAlpha
- Entity::setAlwaysPrerender
- Entity::setAnimCurrentTime
- Entity::setAnimSpeed
- Entity::setAsMission
- Entity::setCanBeDamaged
- Entity::setCanBeDamagedByRelationshipGroup
- Entity::setCanBeTargetedWithoutLos
- Entity::setCollision
- Entity::setCoords
- Entity::setCoords2
- Entity::setCoordsNoOffset
- Entity::setDynamic
- Entity::setHasGravity
- Entity::setHeading
- Entity::setHealth
- Entity::setInvincible
- Entity::setIsTargetPriority
- Entity::setLights
- Entity::setLoadCollisionFlag
- Entity::setLodDist
- Entity::setMaxHealth
- Entity::setMaxSpeed
- Entity::setMotionBlur
- Entity::setNoCollision
- Entity::setObjectAsNoLongerNeeded
- Entity::setOnlyDamagedByPlayer
- Entity::setOnlyDamagedByRelationshipGroup
- Entity::setProofs
- Entity::setQuaternion
- Entity::setRecordsCollisions
- Entity::setRenderScorched
- Entity::setRotation
- Entity::setTrafficlightOverride
- Entity::setVelocity
- Entity::setVisible
- Entity::stopAnim
- Entity::stopSynchronizedAnim
- Entity::stopSynchronizedMapEntityAnim
- Entity::wouldEntityBeOccluded
F
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- Gameplay::absf
- Gameplay::absi
- Gameplay::acos
- Gameplay::addHospitalRestart
- Gameplay::addPoliceRestart
- Gameplay::addStuntJump
- Gameplay::addStuntJumpAngled
- Gameplay::areStringsEqual
- Gameplay::asin
- Gameplay::atan
- Gameplay::atan2
- Gameplay::beginReplayStats
- Gameplay::clearAngledAreaOfVehicles
- Gameplay::clearArea
- Gameplay::clearAreaOfCops
- Gameplay::clearAreaOfEverything
- Gameplay::clearAreaOfObjects
- Gameplay::clearAreaOfPeds
- Gameplay::clearAreaOfProjectiles
- Gameplay::clearAreaOfVehicles
- Gameplay::clearBit
- Gameplay::compareStrings
- Gameplay::createIncident
- Gameplay::createIncidentWithEntity
- Gameplay::deleteIncident
- Gameplay::deleteStuntJump
- Gameplay::disableAutomaticRespawn
- Gameplay::disableHospitalRestart
- Gameplay::disablePoliceRestart
- Gameplay::disableStuntJumpSet
- Gameplay::displayOnscreenKeyboard
- Gameplay::enableDispatchService
- Gameplay::enableMpDlcMaps
- Gameplay::enableStuntJumpSet
- Gameplay::findSpawnPointInDirection
- Gameplay::getAngleBetween2dVectors
- Gameplay::getBitsInRange
- Gameplay::getDistanceBetweenCoords
- Gameplay::getFreeStackSlotsCount
- Gameplay::getGroundZFor3dCoord
- Gameplay::getHashKey
- Gameplay::getHeadingFromVector2d
- Gameplay::getModelDimensions
- Gameplay::getProfileSetting
- Gameplay::getRandomFloatInRange
- Gameplay::getRandomIntInRange
- Gameplay::getWeatherTypeTransition
- Gameplay::hasBulletImpactedInArea
- Gameplay::hasBulletImpactedInBox
- Gameplay::hasButtonCombinationJustBeenEntered
- Gameplay::hasCheatStringJustBeenEntered
- Gameplay::ignoreNextRestart
- Gameplay::isAreaOccupied
- Gameplay::isBitSet
- Gameplay::isBulletInAngledArea
- Gameplay::isBulletInArea
- Gameplay::isBulletInBox
- Gameplay::isIncidentValid
- Gameplay::isNextWeatherType
- Gameplay::isPointObscuredByAMissionEntity
- Gameplay::isPositionOccupied
- Gameplay::isPrevWeatherType
- Gameplay::isProjectileInArea
- Gameplay::isProjectileTypeInAngledArea