Camera::attachTo

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Attaches your camera to an object.

  • JulioNIB:
    Last param determines if its relative to the Entity

Syntax

camera.attachTo(entity, xOffset, yOffset, zOffset, isRelative);

Required Arguments

  • entity: Entity handle or object
  • xOffset: float
  • yOffset: float
  • zOffset: float
  • isRelative: Boolean

Return value

  • Undefined

Example

Attaches a camera to a vehicle and sets it as your active camera.

Client-Side
let mainCar = mp.vehicles.new(mp.game.joaat("turismor"), new mp.Vector3(-421.88, 1136.86, 326));

mp.events.add("vehCam", () => {
    vehicleCamera.attachTo(mainCar.handle, 0, 0, 2.0, false);
    vehicleCamera.setActive(true);
    mp.game.cam.renderScriptCams(true, false, 0, true, false);
});

See also