Cam::animateGameplayCamZoom

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Seems to animate the gameplay camera zoom.

Eg. _ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1000f);
will animate the camera zooming in from 1000 meters away.

Game scripts use it like this:

// Setting this to 1 prevents V key from changing zoom
PLAYER::SET_PLAYER_FORCED_ZOOM(PLAYER::PLAYER_ID(), 1);

// These restrict how far you can move cam up/down left/right
CAM::_CLAMP_GAMEPLAY_CAM_YAW(-20f, 50f);
CAM::_CLAMP_GAMEPLAY_CAM_PITCH(-60f, 0f);

CAM::_ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1f);

Syntax

mp.game.cam.animateGameplayCamZoom(p0, distance);

Required Arguments

  • p0: float
  • distance: float

Return value

  • Undefined

Example

// todo

See also

Template:Cam s function c