Creates a blip to display on your map & minimap.
Blips created server-side seem to be impossible to attach to the map. If you create the same blip server-side and client-side, only the second will stay attached to the map (the scale won't change if you zoom in or out).
- *sprite: Int (Blip sprites)
- *position: Vector3
- name: String
- scale: Float: How big the blip shows on the map
- color: Color ID (Blip colors)
- alpha: Int [0:255]
- drawDistance: Float
- shortRange: Boolean: If it's hidden in the minimap until the player is close
- rotation: Float
- dimension: Int
- radius: Float
This creates a blip at the police station. The blip is assigned to the variable policeBlip.