Audio::setAmbientZoneStatePersistent
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All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/jYvw7N1S
Syntax
mp.game.audio.setAmbientZoneStatePersistent(ambientZone, p1, p2);Required Arguments
- ambientZone: String
- p1: Boolean
- p2: Boolean
Return value
- Undefined
Example
// todo