Audio::playSoundFromEntity
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gtaforums.com/topic/795622-audio-for-mods
Syntax
mp.game.audio.playSoundFromEntity(soundId, audioName, entity, audioRef, p4, p5);Required Arguments
- soundId: int
- audioName: String
- entity: Entity handle or object
- audioRef: String
- p4: Boolean
- p5: unknown (to be checked)
Return value
- Undefined
Example
function playerEnterVehicleHandler(vehicle) {{
mp.game.audio.playSoundFromEntity(1, "CONFIRM_BEEP", vehicle.handle, "HUD_MINI_GAME_SOUNDSET", true, 0);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);