From RAGE Multiplayer Wiki
Jump to navigation Jump to search

All found occurrences in b617d, sorted alphabetically and identical lines removed:
No changes made in b678d.

Syntax, audioName, entity, audioRef, p4, p5);

Required Arguments

  • soundId: int
  • audioName: String
  • entity: Entity handle or object
  • audioRef: String
  • p4: Boolean
  • p5: unknown (to be checked)

Return value

  • Undefined


function playerEnterVehicleHandler(vehicle) {, "CONFIRM_BEEP", vehicle.handle, "HUD_MINI_GAME_SOUNDSET", true, 0);
}"playerEnterVehicle", playerEnterVehicleHandler);

See also

Template:Audio s function c