Audio::playMissionCompleteAudio

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Revision as of 21:04, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Called 38 times in the scripts. There are 5 different audioNames used. 
One unknown removed below.

AUDIO::PLAY_MISSION_COMPLETE_AUDIO('DEAD');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('FRANKLIN_BIG_01');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('GENERIC_FAILED');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('TREVOR_SMALL_01');

Syntax

mp.game.audio.playMissionCompleteAudio(audioName);

Required Arguments

  • audioName: String

Return value

  • Undefined

Example

// todo

See also

Template:Audio s function c