Audio::loadStream
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Example:
AUDIO::LOAD_STREAM('CAR_STEAL_1_PASSBY', 'CAR_STEAL_1_SOUNDSET');
All found occurrences in the b678d decompiled scripts: pastebin.com/3rma6w5w
Stream names often ends with '_MASTER', '_SMALL' or '_STREAM'. Also '_IN', '_OUT' and numbers.
soundSet is often set to 0 in the scripts. These are common to end the soundSets: '_SOUNDS', '_SOUNDSET' and numbers.
Syntax
mp.game.audio.loadStream(streamName, soundSet);Required Arguments
- streamName: String
- soundSet: String
Return value
- Boolean
Example
// todo