Audio::loadStream

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Example:
AUDIO::LOAD_STREAM('CAR_STEAL_1_PASSBY', 'CAR_STEAL_1_SOUNDSET');

All found occurrences in the b678d decompiled scripts: pastebin.com/3rma6w5w

Stream names often ends with '_MASTER', '_SMALL' or '_STREAM'. Also '_IN', '_OUT' and numbers.

soundSet is often set to 0 in the scripts. These are common to end the soundSets: '_SOUNDS', '_SOUNDSET' and numbers.

Syntax

mp.game.audio.loadStream(streamName, soundSet);

Required Arguments

  • streamName: String
  • soundSet: String

Return value

  • Boolean

Example

// todo

See also

Template:Audio s function c