Audio::getNetworkIdFromSoundId
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Could this be used alongside either,
SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES or _SET_NETWORK_ID_SYNC_TO_PLAYER to make it so other players can hear the sound while online? It'd be a bit troll-fun to be able to play the Zancudo UFO creepy sounds globally.
Syntax
mp.game.audio.getNetworkIdFromSoundId(soundId);Required Arguments
- soundId: int
Return value
- int
Example
// todo