Audio::clearAmbientZoneState
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This function also has a p2, unknown. Signature AUDIO::CLEAR_AMBIENT_ZONE_STATE(char* zoneName, bool p1, Any p2);
Still needs more research.
Here are the names I've found: pastebin.com/AfA0Qjyv
- Sollaholla
Syntax
mp.game.audio.clearAmbientZoneState(p0, p1);Required Arguments
- p0: unknown (to be checked)
- p1: Boolean
Return value
- Undefined
Example
// todo